Showing posts with label megadrive. Show all posts
Showing posts with label megadrive. Show all posts

Sunday, May 1, 2011

Blog Review: Ultimate Mortal Kombat (Nintendo DS)

This review is a follow-up to my Mortal Kombat Advance review (Part 1) (Part 2). just like how my Sonic Classic Collection review was a follow-up to my Sonic the Hedgehog Genesis review on YouTube. This is Ultimate Mortal Kombat for the Nintendo DS.



And if you can't tell already, yes. This is an enhanced port of Ultimate Mortal Kombat 3, hence why this is a follow-up to my MKA review. But does it make-up for the abysmal GBA port like Sonic Classic Collection did with Sonic Genesis? Oh you bet your ass it does!



As you can see from the screenshots here, this game emulates the original Arcade game VERY well. Now I wasn't expecting a perfect Arcade port of UMK3 on the GBA, but MKA could've at least been a fun port, but nnnnnoooooo. They had to rape the A.I. and for whatever reason fuck up the ability to perform combos and special attacks. Not to mention the game was extremely glitchy.

Even though the DS is 10x more powerful than the GBA, they could've released MKA without all the problems I mentioned, but they didn't. Thankfully, this game doesn't have any of these problems. The A.I. is more or less the same as it was in the original Arcade version and you can perform moves and combos easily, which is a HUGE improvement. You might get your ass kicked by Shao Kahn, but I thought he was the exact same way in the original.

They also put the second screen to good use. If you're a novice to the MK games, the command list is right above the game screen (or below depending on the settings). This is good if you wanna perform Fatalities, Brutalities, etc.


Here's the character selection screen and it's just like in the Arcade version. You have every single character from the original UMK3 as well as Ermac, Mileena, and the original Sub-Zero as the hidden characters. Keep in mind that Noob Saibot and Rain were in the console ports back in the day.

Another awesome addition is ability to play online via Nintendo Wi-Fi Connection. So not only is this a great way to play UMK3 on the go, you can face your friends together and online as well. But DO NOT play with random players because they're so cheap it's not even funny.

This game also comes with a puzzle game called Puzzle Kombat.






In this game, you can play as the following characters: Sub-Zero, Nightwolf, Ermac, Baraka, Sindel, and Scorpion. You can also play as other characters but you have to unlock them in a certain way in the game. They are: Kenshi, Bo Rai Cho, Jade, Kabal, Mileena, and Raiden. But really, it doesn't make much of a difference gameplay-wise because you don't play as the characters. Just the puzzle game. You see them fight, but on the top screen (or bottom screen depending on the settings).

In this puzzle game, you have different colored blocks and your goal is to group together the same colored blocks. Then at some point, the MK medallion in a specific color will drop down and you have to match the corresponding color in order for them to break and avoid filling up everything, much like in Panel De Pon/Puzzle League, Columns and Puyo Puyo. Sometimes a bomb would come down and if it touches a specific color, even if the same colored blocks are separated, all the blocks of that color will explode. Whoever fills up their screen completely with blocks loses the round.

Now you think the characters on top (or bottom) are completely useless, right? Well not really. In some parts of the game, a character will use a special attack in order to prevent you from breaking all the blocks. For example, Sub-Zero might use his freeze attack to freeze all blocks.

After the final round, the winner will perform his or her fatality automatically.

Oh and this game has online play as well.

So even though I mainly play this game for UMK3 (like most people do), Puzzle Kombat is a nice addition to play with on-the-go and it's really fun to play. I think it's similar to the puzzle game in Mortal Kombat: Deception.

All in all, this is an excellent port and I think the now defunct Midway did this as an apology to everyone who bought MKA and was extremely disappointed about it, much like Sega made Sonic Classic Collection as an apology for Sonic the Hedgehog Genesis.

And this definitely makes up for the lack of fighting games on the DS. All we have is this game, Jump Superstars and Jump Ultimate Stars (which are only available in Japan), the Kamen Rider Dragon Knight game (which was ehh compared to the Wii version), and maybe a couple of Dragon Ball Z, Naruto and Bleach games. Other than that, there's so little and so few and far between.

Anyway, I give this game a Gold.


My next blog review will be on Planet Puzzle League, which in my opinion is the one of the greatest puzzle games of all time. Until then, see ya.

Thursday, September 9, 2010

Blog Review: Sonic Classic Collection (Nintendo DS)



Welcome to the very first blog review from AllieRX. Since it's gonna take a while for my AKI Pro Wrestling 64 to be released, and since it would take longer to finish if I made another video review before I even finish, I thought it would be a good idea to do blog reviews in the meantime. And my first choice for my blog review is none other than Sonic Classic Collection for the DS.

I did this because I got so many requests from comments on my Sonic the Hedgehog Genesis review since DS emulators are pissing me the fuck off and since I don't have a good camera (although I THINK my iPhone, which I just got, MAY actually record DS gameplay footage in good quality), the best way for me to do this is via a blog.



Anyway, let's get on with the review. It's not gonna be too long though.


To recap a bit from my Sonic the Hedgehog Genesis review, I said that I've always wanted to play Sonic 1 on the go, but as you know....THE GAME FUCKING SUCKED! And at the end of the review, I recommend either the Sega Nomad version (despite it's HORRIBLE battery life) and Sega Genesis Collection for the PSP for the best portable versions of Sonic 1. Well now there's another way to play a good portable version of Sonic 1, and it's on the Game Boy Advance's successor, the Nintendo DS.


In Sonic Classic Collection, not only do you get to play Sonic 1 on the go, you also get to play Sonic 2, Sonic 3, Sonic & Knuckles, and all of the lock-on games (EXCEPT Blue Sphere) when you insert Sonic 2 or Sonic 3 on the Sonic & Knuckles cartridge. All for the affordable price of $19.99 (That's the price now, but it was $29.99 when I got it in March). You also get to see some illustrations of the Sonic characters and play the game in different languages, but obviously that's not why most of us wanted this game. I just wanted to throw that in there.


Unlike the GODAWFUL GBA port of Sonic 1, all of these games are emulated and yes, it plays REALLY well. The emulation isn't perfect though, as there are some extremely minor framerate drops, minor glitches, and some of the BGM in certain Sonic games are a little different, but it's LEAPS AND BOUNDS better than what Sonic Genesis on the GBA pulled off, with its HORRIBLE lag, glitches left and right, and PAINFUL remade music.

Also, I think the minor glitches kinda help a little in the special stages of Sonic 2, 3, and Sonic & Knuckles. Not that they were bad or anything on the original Sega Genesis (MegaDrive if you live outside the U.S./Canada/Puerto Rico), but they were some pretty hard bonus stages, especially the annoying spike traps in the last two special stages in Sonic 2.

Other than that, it's pretty much the same Sonic games you've played on the Genesis/MegaDrive, so it's guaran-damn-teed that you're gonna enjoy it. Hell, I've been playing this game a lot....that was until bought Kamen Rider Battle: Ganbaride - Card Battle Taisen, but that's beside the point. I highly recommend it for all Sonic fans alike and I give this game a Gold.

Anyway, hope you enjoyed reading my blog review and there will be more blog reviews in the neat future, so stay tuned.


AKI Pro Wrestling 64 Trailer